Two processions of kappa-blooded spirits wind past each other on the Night of a Hundred Demons.
Each parade is four yokai: a head, a front guard, Suzu with the bell, and a rear guard. Win by frightening off the rival's head and both guards. Everyone has a composure bar. At zero they run off and the line closes up. If time runs out, more fighters standing wins.
Steer with the mouse or the keyboard (choose on the setup card). Mouse: your head walks toward the pointer; pointer close means slow and tight turns, pointer far means a run with wide turns. Keyboard: hold W or S to speed up or slow down, hold A or D to turn.
The field changes every match. A shrine heals everyone inside its dotted ring at 2:00 and 1:00. Kappa standing by a kappa pond strike 1.5 times as hard. Rock gardens are just in the way.
Space or Click bell P pause R restart H help T tuning M mute
| Head. Its light frightens rivals ahead of it. | |
| Head. Rams anyone it hits and bounces off. With the bell surge it smashes straight through the line for a much bigger hit. Ring, then ram. | |
| Claws everyone on its left. Get your left onto their right. | |
| Bursts of three quick slashes at everyone all the way round, then a short rest. Short reach: dash in and out. | |
| Fireball at anything far out to either side, after a short hold. Never hits close. | |
| Carries the bell. Ring it for a burst of speed. |
Oni, kappa and the lantern strike everyone inside their reach when their windup ends; a closing ring marks who is about to be hit. Kitsune aim one fireball, with a line to the target. Before each match you see the rival's lineup and pick yours to counter it.
Yokai Knights™ is an in-development game and a product of Obelisk Publishing, LLC. This is an early prototype, and everything in it may change.
© 2026 Obelisk Publishing, LLC. All rights reserved. The game, its code, design, characters, artwork, music and sound may not be copied, redistributed, modified or reused without written permission from Obelisk Publishing, LLC.
You can see who you are facing. Pick your head and guards to answer them.
| Head | Front guard | Rear guard | |
|---|---|---|---|
| Rival | |||
| You |
Steering