Yokai Knights: Night Parade

Two processions of kappa-blooded spirits wind past each other on the Night of a Hundred Demons.

Each parade is four yokai: a head, a front guard, Suzu with the bell, and a rear guard. Win by frightening off the rival's head and both guards. Everyone has a composure bar. At zero they run off and the line closes up. If time runs out, more fighters standing wins.

Steer with the mouse or the keyboard (choose on the setup card). Mouse: your head walks toward the pointer; pointer close means slow and tight turns, pointer far means a run with wide turns. Keyboard: hold W or S to speed up or slow down, hold A or D to turn.

The field changes every match. A shrine heals everyone inside its dotted ring at 2:00 and 1:00. Kappa standing by a kappa pond strike 1.5 times as hard. Rock gardens are just in the way.

Space or Click bell   P pause   R restart   H help   T tuning   M mute

LanternHead. Its light frightens rivals ahead of it.
RamHead. Rams anyone it hits and bounces off. With the bell surge it smashes straight through the line for a much bigger hit. Ring, then ram.
OniClaws everyone on its left. Get your left onto their right.
KappaBursts of three quick slashes at everyone all the way round, then a short rest. Short reach: dash in and out.
KitsuneFireball at anything far out to either side, after a short hold. Never hits close.
SuzuCarries the bell. Ring it for a burst of speed.

Oni, kappa and the lantern strike everyone inside their reach when their windup ends; a closing ring marks who is about to be hit. Kitsune aim one fireball, with a line to the target. Before each match you see the rival's lineup and pick yours to counter it.

Next parade

You can see who you are facing. Pick your head and guards to answer them.

HeadFront guardRear guard
Rival
You

Steering

Victory